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channels ​

INFO

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Named byte channels between mods, and between a server mod and its client half. Local delivery works since 0.2 (messages are queued and delivered on the next poll or tick, never during send); the network targets travel as 0xBC CHANNEL packets from milestone M5 and report unsupported until then.

Package blockheads:api@0.3.1 · Lua table bh.channels · WIT source

Uses: types.{mod-id, api-error}, players.{player}

Types ​

channel-id type ​

txt
type channel-id = u32;

A channel opened by the calling mod.

target variant ​

Where a message goes.

CasePayloadDescription
local–Every mod on this side that opened the same channel name.
server–The server (from a client mod).
playerborrow<player>One player's client (from a server mod).
all-players–Every connected client running the mod (from a server mod).

source variant ​

Where a received message came from.

CasePayloadDescription
localmod-idAnother mod on the same side.
server–The server.
playerborrow<player>A player's client.

Functions ​

open function ​

txt
open: func(name: string) -> result<channel-id, api-error>;

Opens (or joins) the channel name, which must be <mod-id>:<name> of a mod the caller is or depends on. Needs the channels permission.

send function ​

txt
send: func(channel: channel-id, to: target, data: list<u8>) -> result<_, api-error>;

Sends up to 32 KiB of bytes.

close function ​

txt
close: func(channel: channel-id) -> bool;

Closes a channel. Returns false if it was not open.

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